| Relationship | Example from the evidence | What it means | Planning use |
|---|---|---|---|
| Official tie-in | The Last of Us from Dark Horse Comics: four issues, written by the game’s creative director Neil Druckmann | Extends the game’s own world and characters | Read it as story extension; check who wrote it before buying. |
| Licensed adaptation | Deus Ex from Titan Comics: a five-issue first arc by Alex Irvine, released shortly after the game | A comic publisher acquires the licence and commissions its own creators | Check the publisher, the writer and the release timing against the game. |
| Game-inspired original | Any comic that borrows a game’s mood or look without its licence | No franchise characters or official status | Judge it as an independent comic, not as part of the game’s story. |
| Digital or motion format | Mirror’s Edge: Exordium (digital); Eye on Indra (four-part motion comic) | Not every tie-in is a printed issue | Confirm the format before searching shelves. |
Figures and examples in the table come from Screen Rant’s roundup of game comics and CBR’s report on the Deus Ex licence.
Comics based on video games fall into official tie-ins, licensed adaptations and game-inspired originals. The label matters because it decides whether a book carries the game’s own characters and story, or only borrows its style.
Anyone curious about the production side can read how does a comic book studio work alongside this guide.
What counts as a comic based on a video game
A game comic is a comic whose story is drawn from a game’s world, characters or plot. Screen Rant notes that these books typically expand on the lore of the world, add to the story and dive deeper into key characters. The comic is something to read, not a version of the game to play.
The range of what gets published is wide. Silent Hill comics date back to 2004, and each story runs only a few issues. Street Fighter’s first comic did not arrive until 2003, and the franchise has since produced origin tales, crossovers with other games and even swimsuit specials.
Subject matter is therefore a poor test. A better test is where the story comes from: a book counts as a game comic when the game’s owners or licence holders stand behind it.
Official tie-ins, licensed adaptations and game-inspired originals
This guide sorts game comics by the relationship between the comic and the game. The groups below are an organising framework, not an industry standard, but they show what each kind of book offers a reader.
Official tie-ins
An official tie-in is made with the game’s own creative team involved. The Last of Us comics were released by Dark Horse Comics, ran for four issues and were written by the game’s creative director, Neil Druckmann, according to Screen Rant. That makes them story material from the person who shaped the game.

- Choose a tie-in when you finished a game and want more of its characters and world.
- Check the credits first, because the strongest tie-ins come from people close to the game.
Licensed adaptations
A licensed adaptation starts when a comic publisher acquires the right to publish a franchise. CBR reported that Titan Comics acquired the Deus Ex licence and planned comics from 2016, with a five-issue first arc by writer Alex Irvine. Horizon Zero Dawn also has a comic volume, Liberation, published by Titan Comics.
- Choose an adaptation when you like a franchise’s setting and are happy to see it handled by a comics writer.
- Compare the publisher’s other output to judge what kind of book to expect.
Game-inspired originals and fan-made comics
An official tie-in or licensed adaptation exists because a licence deal sits behind it. A fan-made comic has no such deal. It may borrow a game’s atmosphere, art direction or story ideas, but it is not part of the franchise’s official output.
- Verify before assuming. A search for a Hotline Miami comic, for example, should end at a publisher or retailer listing that names the licence holder before the book is treated as official.
- Judge originals on their own merits. They owe the reader nothing from the game’s story, so their value is the art and writing on the page.

Notable examples by publisher and format
Publishers and formats vary widely, so the title alone does not tell you what to look for. The examples below come from Screen Rant’s survey of game comics.
Single issues and miniseries
- Infamous: a six-issue series from DC, released about two years after the 2009 game.
- Uncharted: a six-issue DC series.
- Modern Warfare 2: Ghost: a six-issue miniseries.
- Metal Gear Solid: a 24-issue series from IDW Publishing, the longest run in this list.
Six issues appears to be a common length for a licensed miniseries, which suits readers who want a self-contained story rather than a long commitment.
Digital and motion comics
- Mirror’s Edge: Exordium: a Dark Horse digital comic, so it will not appear in a print catalogue.
- Uncharted: Eye on Indra: a four-part motion comic.
- Metal Gear Solid: some stories were turned into motion comics for the PSP.
Collected editions
- Metal Gear Solid Omnibus: the IDW series gathered into a single collected volume, which suits readers who prefer a whole run in a single book.
- Horizon Zero Dawn: Liberation: a volume from Titan Comics, a format that suits readers who follow a franchise in book form.
Why publishers license game franchises
Licensing lets a game’s story reach readers who may never pick up a controller, and it lets a comic publisher draw on an established audience. The Screen Rant description of these books as lore expanders explains the appeal to a game studio: the comic can carry story and character material that the game itself does not.

Timing is part of the arrangement. The Deus Ex comic was scheduled to arrive shortly after the game, so the book could build on the launch. Infamous shows the opposite pattern, with its series arriving about two years after the game.
The licence also works in both directions. Pokde reports that Dark Horse Comics describes a portfolio of over 425 story-driven properties, and that its game division is looking for partners to develop some of these evergreen properties. The publisher presents key partnerships with top game companies as the best path for its popular properties, which shows that comic publishers treat licensing as a partnership with game studios rather than a one-way sale.
For a game studio, the practical decision is whether to hand a franchise to an outside comic publisher or keep the story close. The Last of Us comics, written by the game’s own creative director, show the close-control option. The Deus Ex arrangement with Titan shows the outside-publisher option.

Making a game-inspired comic of your own
A creator without a licence can still make a comic in a game’s spirit. The safest route is to borrow what a game does well, such as its pace, palette or mood, and build original characters and a setting of your own.
- Build your own cast. The guide on how to create a comic book character covers how to design figures that do not depend on any franchise.
- Plan the release. Anyone who wants to publish the finished book can follow how to self publish a comic book.
- Label it honestly. Describe the book as game-inspired, not as an official tie-in, so readers know what they are getting.
Frequently asked questions
How long did the first Tomb Raider comic run last?
The first run, based on the game’s stories, ran from 1999 through 2005, according to Screen Rant.
When did the Deus Ex comic arrive compared with the game?
CBR reported that the comic was due on March 2, shortly after the game’s February 23 release, as part of Titan Comics’ 2016 plans.
Who founded Dark Horse Comics?
Mike Richardson founded Dark Horse Comics in 1984, according to Pokde.
What is Dark Horse Games?
Dark Horse Games is a video game and digital division announced in 2021, as reported by Pokde.



